Inaccessible Gaming Part 2: Mechanics

Last time I talked about how video games have an accessibility issue on the hardware level, sometimes even before any purchases have been made. However, that is only one of the issues surrounding video games not being accessible. This time I will discuss how video games’ systems and mechanics are inaccessible, especially for people just entering into the hobby. Unlike other media, the skill required to consume video games has increased as the medium has aged. While some of this ties into last week’s article — controllers gaining more buttons, touch pads, gyrometers, multiple joysticks — I’m mostly going to be looking at the increasing difficulty of navigating and interpolating the information and mechanics and how developers can address these concerns. Continue reading

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