I wasn’t sure what I was getting into when I started Xandir’s Fibromyalgia Simulator. I had never heard of this chronic disorder beforehand and the word “simulator” in game titles has increasingly been used ironically. I went in with an open mind and was surprised to emerge better educated about a disorder that affects millions of people. Continue reading
I’m a little late for a spooky edition of Twine Weekly but I’m going to do one anyways. Ghosts Are Good Hosts deals with manipulation through conversation, self preservation, and well…ghosts. Having been invited to an reunion dinner, you embark to the Chateau de Carnelle just outside of Paris. Upon arriving, however, there is only one other person, Annabelle, whom you do not know. Then the ghosts appear and it grows more evident that you are the meal for this dinner. Continue reading
I haven’t covered any of the Twiny Jam submissions in this weekly article for good reason. Of the handful of games I played, the word count restriction was just that: a restriction. Rarely did any of the games incorporate the low word count into the experience. LavenderMafia’s Bildungsroman not only uses the low word count to reinforce its themes, it also focuses on a topic that games don’t touch on too often.
I don’t see much point to describing such a short experience so, if you haven’t played Bildungsroman yet, go ahead and hit the link at the bottom of this article and come back when you are done. Continue reading
This week I experienced a Twine that hits pretty close to home. PANIC ATTACK! explores procrastination and the stresses that are caused by it. It could be that I was putting a lot of myself in the game but it seems to be geared towards personal projects and the typical “around the house” distractions. Regardless, this game uses a single system to great extent to convey the feeling of never having the proper motivation to accomplish a task. Continue reading
I had no idea what I was getting into when I started Zest. It has been sitting in my Twine backlog for a while now and I had completely forgotten why I originally wanted to play it. This was actually the best way to play the game and I urge anyone to take 15-20 minutes to play it through at least once before reading this critique.
To begin with: Presentation. From the opening screen to every ending the game is overflowing with visual style. Each area has it’s own background and this greatly helps with the immersion, which is typically a Twine game’s biggest weakness. Continue reading
Well, I had an unexpected loss of time yesterday so instead of spreading this out into 3 parts, I will be covering all of the remaining 18 games in one post. I hope this format keeps everything separated enough and, despite the wall of text, maintains readability. I’m sure with a post this length, and with my focus constantly jumping back and forth between different games and writing, there are bound to be typos and/or broken links. Thanks for the patience. Continue reading