DosBOX and the Steam Controller


The Steam Controller does not work very well with DosBox at all. It doesn’t take many attempts at making them cooperate to come to this conclusion. Fear not, though. I have discovered a single method that makes the two work perfectly. I discovered this method via a Steam Guide that was written by Kevin Connolly and, with their permission, will be presenting that method in this video. A link to the guide can be found in the description for those wanting to peruse through that as well. While the core information will be identical to the guide, I will be expanding on the source material to explain how to easily set this up for Dos games with their original files as well as Dos games purchased through GOG. I’ll explain at the end why I’m not including a method for getting this to work with Dos games purchased through Steam. As usual with my videos, timestamps are located in the description for those wanting to jump between chapters or topics in the video. Continue reading


GloSC: The Answer to All Steam Input Compatibility Issues


It’s quite often that I hear about certain games not playing nicely with the Steam Controller. That several fixes have been tried to no avail. Most commonly, these are games exclusively found on other platforms though they can also be Steam purchased games. For those that watched my previous video, Steam purchased Dos games fall under this situation. When all else fails, there is one tool that will handle any situation: Global Steam Controller, or GloSC. Continue reading

Critical Attention: 2017 Year End Review


With the year coming to a close, many people are creating (or have created) lists compiling all sorts of information regarding the games of the year. I’d like to try something different. I’m not really one to play recent games. Some of this is because I have a huge backlog that I’d like to get through before buying new titles and also because, ya know… are expensive and I can’t just buy them willy-nilly and all. So instead of looking at games released in 2017, I want to look at the games that I played in 2017. Specifically, I want to talk about some of the hidden gems that I discovered. They could have been hidden by the passing of time, a lack of marketing, or were simply buried by bad press at launch day. Some of these games are far from perfect, some of these games aren’t even from this decade, but each one has something worth discussing. Also, while these critiques are fairly spoiler free, they do talk about the game and sometimes reveal information about the story. So use the timestamps in the description to skip around the games that you don’t want spoiled on. Continue reading

Critical Attention: Project Trianga’s Battle Splash 2.0


Trianga’s Project: Battle Splash 2.0 (being called Battle Splash from here on out) is an interesting title that I found on the other day. It exists on Steam as well and falls under the Early Access moniker so I’m not going to make any judgements regarding the technical aspects of the game yet. It is quite clear that this is a work in progress and I’m sure the developer is getting plenty of feedback from the more dedicated fans. Instead, I want to discuss some of things that Battle Splash does differently, mainly looking at how it uses theming to add realism to the more abstract tropes of its genre. Continue reading

Critical Attention: Downwell


All too often I see people confuse complexity for depth, that having more buttons automatically makes a game better, makes it deeper. Downwell presents a fantastic argument for depth without complexity. When all of the player’s actions are bound to the same button it creates situations that present the player with interesting choices all while being simple to physically play. Continue reading

Steam Input Essentials – Eps 2: Triggers


Before we delve into the more complex aspects of Steam Input, I thought it would be good to approach the Triggers first. The triggers don’t have as many options as other features of Steam Input and the hardware is already well-known to most users so working with the Triggers first will introduce some of the software’s complexity in a more familiar environment. As with all of my videos in this series, I’ll walk through each aspect slowly in order to provide comprehensible yet easily understood information. Continue reading

Steam Input Essentials – Eps 1: Intro to Steam Input


Steam Input is Valve’s best kept secret. Most Steam users aren’t even aware of its existence despite being a part of the software for over two years. Steam Input is the name given to the controller profiling software aspect of Steam. It functions very similarly to Pinnacle or XPadder, allowing the user to assign a variety of inputs to each button on a controller. While Steam Input used to be exclusive to the Steam Controller, Valve has since opened it up for other controllers to use as well. Since this software *can* be quite complex, this video will only serve as an introduction to the software, focusing on the basics. Future episodes in this series will take a magnifying lens to specific features, breaking down the topics to make them easier to understand. As usual with my videos, timestamps are provided in the description for those wishing to skip around between topics. Continue reading