Steam Input Essentials – Eps 5: Button Pad

 

The Button Pad Input Style is very similar to the Directional Pad Input Style, giving the user four buttons to place bindings, though it has far fewer options since it is designed with action bindings in mind rather than movement. These bindings are handled as Digital Inputs. That is to say that they don’t recognize how hard you press them, just that they are either pressed or not. This Input Style is best used when assigning action commands like Run, Jump, or Use and can be applied to Directional Pads, Joysticks, Touchpads, or Face Buttons. As usual, timestamps and a link to the script can be found in the description. So let’s get to it. Continue reading

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Steam Input Essentials – Eps 4: Directional Pad

 

The Directional Pad Input Style attempts to mimic one of the oldest of controller input hardware. It applies 4 buttons, in a plus shape, to the input hardware just as it’s namesake implies. These 4 buttons are all handled as Digital Inputs. That is to say that they don’t recognize how hard you press them, just that they are either pressed or not. Think movement using WASD rather than movement with a joystick. It doesn’t matter how soft you press W, your character isn’t going to walk any slower. This Input Style can be applied to Joysticks, Face Buttons, Directional Pads, Touchpads, and Gyro. This Input Style is best used for assigning keyboard movement — like WASD or Arrow Keys — or for mimicking a real dpad, though it does have other uses. As usual, timestamps and a link to the script can be found in the description. So let’s get to it. Continue reading

Critical Attention: GDQ and Positivity

 

Another Summer is upon us and that means another week of watching Games Done Quick — or GDQ. For those who aren’t familiar with this event, a lot of people come together to pull off the most technically impressive gaming stream for 156 straight hours all while taking donations to support a fantastic cause — Doctors Without Borders. And when I say “most technically impressive,” I’m not just referring to the proficiency of the people playing the games but also to everyone who has anything to do with the production. Basically, over 100 speedrunners fly into a single hotel and take turns speeding through games across almost every console in existence AND a large amount of people volunteer their time to being commentators and announcers during the week long event ALL WHILE these games and commentators are being streamed using all sorts of arcane hardware setups to make sure that every console, game, camera, and audio source are being presented in a balanced and visually pleasing format. And that doesn’t even take into account the beautiful overlay art and transitions as well as the
interviews that help fill time between the runs. I mean, this thing is an immense feat that honestly shouldn’t happen but soooo many enthusiastic people come together to make sure it does in what could only be described as “a display of technical wizardry and good will.” But, that isn’t what I’m wanting to talk about today regarding GDQ.  Continue reading

How To Play Destiny 2 with Steam Input

 

Soooo, this is easily the most requested game to get a Steam Input tutorial. And unfortunately, my reply has always been something like “I would love to cover this topic, but I don’t own Destiny 2.” Well, thanks to Bungie hosting a free weekend, I was finally afforded the opportunity to take a shot at this and find a definitive way to get Destiny 2 playing nicely with Steam Input. As usual, timestamps and a link to the script can be found in the description as well as links to all of the software required for this method. So let’s get to it. Continue reading

Steam Input Essentials – Eps 3: Input Styles

 

So we now know how to navigate Steam Input, assign basic bindings to our keys, and manipulate the triggers to do what we want. It is time to finally get into the meat of Steam Input: Styles of Input….though I’m going to call them Input Styles since it sounds better. Honest, this is the only time that I’ll deviate from Valve’s official setting names. Input Style dictate how your inputs are translated to the game. Do you want your touchpad to be seen as a DPad or a joystick? Do you want your joystick to act like a joystick or control the mouse cursor? These are the types of questions that are handled by Input Styles. There are 12 Input Styles available for use and each of them have their own sets of settings to manipulate, so I’ll be breaking this section up into 13 episodes. This introductory portion will explain what each Input Style does as well as give some examples of when to use them. The next 12 will take a closer look at each section and explain how to tweak that specific Input Style for maximum personalization and control. As usual, timestamps and a link to the script are included in the description for those who want to skip around or skim through the info. Continue reading

DosBOX and the Steam Controller

 

The Steam Controller does not work very well with DosBox at all. It doesn’t take many attempts at making them cooperate to come to this conclusion. Fear not, though. I have discovered a single method that makes the two work perfectly. I discovered this method via a Steam Guide that was written by Kevin Connolly and, with their permission, will be presenting that method in this video. A link to the guide can be found in the description for those wanting to peruse through that as well. While the core information will be identical to the guide, I will be expanding on the source material to explain how to easily set this up for Dos games with their original files as well as Dos games purchased through GOG. I’ll explain at the end why I’m not including a method for getting this to work with Dos games purchased through Steam. As usual with my videos, timestamps are located in the description for those wanting to jump between chapters or topics in the video. Continue reading

GloSC: The Answer to All Steam Input Compatibility Issues

 

It’s quite often that I hear about certain games not playing nicely with the Steam Controller. That several fixes have been tried to no avail. Most commonly, these are games exclusively found on other platforms though they can also be Steam purchased games. For those that watched my previous video, Steam purchased Dos games fall under this situation. When all else fails, there is one tool that will handle any situation: Global Steam Controller, or GloSC. Continue reading